Tasogare no Sinsemilla

Tasogare no Sinsemilla is a 2010 game by Applique.

vndb EGS

University student Minagami Kousuke is returning to his hometown for the sumer vacation, in theory to help in the preparations for the upcoming festival, but in practice more to meet his aunt after several years. In the meantime he’ll be staying with said aunt Satsuki (his mother’s younger sister) and her daughter, loli Shouko; Kousuke younger (blood related) sister, Sakuya, will be joining after she finishes the classes in her school.

After a not so good first contact with Shouko, and while waiting for Sakuya, Kousuke starts wandering around the town, getting used again to it, and meeting his former friends; several years before, there was a huge flood, in which his mother died, and after that the siblings with their father moved out to Tokyo. So Kousuke meets the mysterious silver haired Ginko (most of whom mysterious atmosphere is broken when she starts talking), osananajimi and local miko Iroha, another employed miko Akane, older friend and now teacher Misato, and tsundere loli Sachiko. He is also interested in the local legend that’s the basis for the festival, which tells how long ago a celestial nymph had descended and was bathing when a villager saw her and stole her robe, which forced her stay in the ground; she married him and have children, but then discovered the stolen robe and returned to heaven, abandoning him.

The plot starts moving when there’s a report of some wild animal near the village. That in itself isn’t that rare, just a little while ago a bear having descended, but when Shouko runs into the mountain, worried about a little fox she had been feeding, and Kousuke follows her, they discover things were more strange than just a wild beast. They survive, but Kousuke gets hospitalized a little while, and then Sakuya, who received an ominous text message from him and then lost contact (Kousuke’s cellphone got destroyed in the incident), arrives, earlier than planned, finishing the extended prologue.

Then the main game starts, involving mainly Kousuke trying to get some information about WTF was that, and in the process discovering an unknown depth in the celestial nymph legend. Almost right at the beginning the game branches into two main trunks, depending on if he asks Ginko (who seems strangely knowledgeable) for information or not, and a while after branches again into the different main (Ginko/Iroha – Shouko/Sakuya) and sub (Akane – Sachiko/Misato) routes.

Though the game doesn’t exactly move at a brisk pace, it never gets boring; even the mostly slice-of-life stuff is fairly entertaining. The routes combine the supernatural background with the particular drama that comes with the relationship with each respective heroine, each of which has her special baggage, and become more serious and darker even. Each route gives some answers, though the distribution is not very even; most of them, and the main ones, are in Ginko’s route, with Shouko’s in the second place; by contrast, Sakuya’s is more centered in the relationship (and the obvious trouble it’d have), and actually concludes in the Sinsemilla chapter, unlocked after playing some routes, which acts as a sort of True End for the game. The sub routes are for the most part severally lacking in substance, on the other hand; an exception being Sachiko’s, which gives an interesting insight in Kousuke’s mother.

One thing  I found notable in this game is that the imouto route actually makes a big deal of the fact that, you know, someone wants to date his sister, unless most of the games I’ve played (admittedly not that much), where being an imouto was little more than just a character trait.

The characters are all pretty nice, starting from the protagonist himself. His “sexual harassment” conversations with the ever serious Sakuya are especially hilarious, and he’s never slow on the uptake in respect with the heroine feelings (many times taking an active role in starting the relationship). Also, he does a lot (or at least enough) of academic work, looking for material and reading, which means a lot of bonus point for a historian like myself. The heroines are also likeable (and also very… talented, the only exceptions being the lolis, and it’s sure Shouko wouldn’t stay that way for long), and the game is pretty convincing in portraying how they hook up with the protagonist (at least for the main ones).

In the game system aspect, the most prominent thing is the flowchart, which not only marks how much have you advanced, but also gives a brief synopsis of each scene and can be used to directly jump to it, making it so you could perfectly play without using a single save slot. Is also from there where you can see the Fragments, special scenes unlocked at some point of the game, unconnected from the main branches, and which are played form a third person perspective, showing what some heroine was doing at the same time, or some background (there’s also some H scenes).

In short, though I didn’t found anything completely outstanding here, Tasogare no Sinsemilla is a very solid game in every aspect, and doesn’t have anything that made me say “hm, this is kinda lame”. The routes are interesting, engrossing, varied, and the endings emotional and satisfying. I’d say that this is really worth playing. Score: about 8.

One Response to “Tasogare no Sinsemilla”

  1. Зажигалка в которой можно прятать траву, в ней же горизонтальный огонь, трубка. Короче, всё в одном, открыл и закурил. Продается здесь.

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