Jisatsu no Tame no 101 no Houhou

And now, for something completely different.

Jisatsu no Tame no 101 no Houhou is a 2001 denpa game by Duke.

vndb EGS

“Also, we have been told ‘Suddenly, we enter a different story’, or ‘The story development is weird’, but that’s how the story is”

From the readme

Story

Since a while ago Torabishi Takuji has been hearing, with increasing frequency, a strange noise he has come to label “ash colored”. Along that he has been losing touch with reality, and indulging in sexual delusions that are increasingly difficult to distinguish from reality. Those delusions also serve him to nurture a self-hatred that makes him consider suicide, as a way to keep grasping reality, since the notion that he can die has become basically the only way to confirm he’s alive.

But on the surface he acts as a normal student. He goes to school with his non blood related imouto Samomo, with whom he lives since the second marriage of his father, and of whom he has been increasingly conscious, especially since he accidentally saw her masturbating to him. He has also been conscious of his very active osananajimi Kannagi Momiji; they kissed about a year before, but then nothing changed. And though not in public, he has a strange relationship with Tsukishiro Kanna, girl from another class of whom some rumors float around, mostly related to her always bandaged wrists.

Non faceless MC, Momiji, Samomo

And classes go about as usual (except for a bizarre sidetrack in one of his delusions, and an encounter with Kanna) until the lunch break, when he meets Kumoi Natane, honor student who a while ago took a break from school; rumor was she was raped, and when she returned, she confirmed it. Only according her, the culprit were aliens; and now she acts to defend Earth from the alien denpa attack.

Which seems to come once everyone suddenly starts committing suicide. They all take refuge then in a shelter Natane prepared, along with a female teacher and the resident delinquent, where they will need to be until the final wave passes.

Denpa onna

Review

There are several things going on for this game. The first one is the lack of certainty about what is real and what not. The protagonist says at the very beginning that he for him the limit between reality and delusion is fading, and that he wouldn’t be surprised to one day see that what he thought was delusion was actually real. Add then a third layer and you can’t be sure anything is actually happening. And though there’s one end that’s clearly the good (since it unlocks the omake menu and such) you can make a case for very different interpretations, all of which would be internally consistent (in this point I think more endings, or more ambiguity, would have made things more interesting). ” Stories where the world seems to have gone mad” says vndb about denpa, and it fits.

For example, there are red bloomers. What is this travesty?

Another remarkable aspect is the characters. They’re certainly not archetypical, bland characters; nobody is what it seems (or alternatively, they’re exactly what they seem), and they have important skeletons in their closets. And the protagonist doesn’t fall behind. At all.

There's even yuri

And the characters fit well with the world. This is a pretty dark game; in the ero aspect, for example; though there’s actually little concreted rape, only a few scenes are consensual, and even in those you can’t feel “love” at all. And it’s also a very bloody game. Not gore, just blood; there’s a lot of blood in the CGs.

It's all fun and games until someone loses an eye

And important is also that the rhythm is good. It’s intriguing since the very beginning, and even the first half, that would be the “normal life” part, has plenty weirdness, and firmly establishes the particular brand of twisted the protagonist has.

Other aspects don’t quite live up to the scenario, though. The bgm is nice, but has the tendency to start not working well a while on. The art is… well, I’d say “old” is the main feeling it gives. Its serviceable, but not very consistent. Though is notable that there’s only CGs: no background+sprite anywhere. Of course, that means that when there’s no CG there’s only a black background.

And in a pinch, you can use these chins as weapons

The system itself is also very barebones. No backlog, not a whole lot of saveslots (at least in proportion to the number of choices), H scene / Endings recollection menu that doesn’t tell which ones you have already seen. I know it’s a 2001 game, but I have played other old games with a better system.

And I’d say that the route system is uninspired, but that would mean that it actually exists. The game is for all purposes linear (with a fair amounts of bad ends). The girl you saw most scenes of will accompany MC in the final scene, but even then that’s the only difference; the different endings are equal almost to the letter.

However, even with those shortcomings, the scenario really shines. If you want to play something that blurs the line between what’s real and what’s not, that makes you constantly wonder what the heck is going on, and that’s open to different interpretations, you may want to check this out. If on the other hand you don’t like bad things happening to people you may want to keep your distance.

Score: 9 (estimate).

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19 Responses to “Jisatsu no Tame no 101 no Houhou”

  1. Thanks for the review. I actually REALLY like the art lol

    He does some poses extremely well despite the derp faces.

    Now if only this could be your next project….

    • I also ended up finding some charm in the art (then again, I did the same with Higurashi).
      I could keep in mind the idea of a translation, but I’m not entirely enthused with translating anything longer than a couple hours.

      • I’m just happy someone actually considered a pretty much unknown title.

        As for Higurashi…I would be perfectly fine with the art if it wasn’t for the hands.

        By any chance have you considered playing Yu-no? It’s quite an amazing ride,especially the epilogue.

        • It was one of the denpa games in vndb that I didn’t know about; the title was intriguing and the length short, so I figured I could give it a try.

          Seems Ryuukishi learned from that, since in Umineko the hands are always hidden, or outside the screen.

          Yu-no I had abandoned last year, but just a few days ago restarted it. It’s not likely I’ll review it, though; I’d rather focus in untranslated things.

  2. […] wo Oshiete is the other 2001 denpa game, some months earlier than Jisatsu no Tame no 101 no Houhou (fun fact: these two games scenario writers were friends from school – source). And having […]

  3. Could you tell me what’s going in this cg?

    I have an idea,but I’m not sure… Is the girl shitting on the heroine?

  4. Translate this.

  5. It was a weird,interesting game,although the sequence where you had to convince the girl to not kill herself by swallowing her cross necklace thing was annoying as hell.

    This is also one of the few games I’ve been unable to extract the data (in this case the .dat) from,which is a pity since some of the BGMs were nice.

    • In the Iroha review comments it was posted a link to the soundtrack; if you wanted to extract it from the game you would need to rip it from the disc, which is were it was located IIRC.

  6. I downloaded a version of the game online… the problem I have is that it crashes right after the intro.
    Could someone help me in getting me to play this game? I’ve been trying for almost 2 years TwT

    • Huh, no idea, sorry; it’s been also quite a while since I played it. Have you tried in windows 95 etc compatibility? Or maybe in a virtual machine
      Also, remember that you need the image mounted to play. _inmm.dll is also useful to make the music play better

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